No. They look the same but they are very different. The C# destructor syntax (with the familiar ~ character) is just syntactic sugar for an override of the System.Object Finalize method. This Finalize method is called by the garbage collector when it determines that an object is no longer referenced, before it frees the memory associated with the object. So far this sounds like a C++ destructor. The difference is that the garbage collector makes no guarantees about when this procedure happens. Indeed, the algorithm employed by the CLR garbage collector means that it may be a long time after the application has finished with the object. This lack of certainty is often termed ‘non-deterministic finalization’, and it means that C# destructors are not suitable for releasing scarce resources such as database connections, file handles etc.
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Very similar, but there are some significant differences. First, C# supports constructor chaining. This means one constructor can call another: In C++, a struct and a class are pretty much the same thing. The only difference is the default visibility level (public for structs, private for classes). However, in C# structs and classes are very different. In C#, structs are value types (instances stored directly on the stack, or inline within heap-based objects), whereas classes are reference types (instances stored on the heap, accessed indirectly via a reference). Also structs cannot inherit from structs or classes, though they can implement interfaces. Structs cannot have destructors. A C# struct is much more like a C struct than a C++ struct. C# divides types into two categories - value types and reference types. Most of the intrinsic types (e.g. int, char) are value types. Structs are also value types. Reference types include classes, arrays and strings. The basic idea is straightforward - an instance of a value type represents the actual data, whereas an instance of a reference type represents a pointer or reference to the data. The fixed statement sets a pointer to a managed variable and “pins” that variable during the execution of statement. Destructors are called in reverse order of constructors. First destructor of most derived class is called followed by its parent’s destructor and so on till the topmost class in the hierarchy. int[] arr = new int[3]; No, First of all you cannot declare a method as ‘private virtual’. Overriding is used to redefines only the methods, but shadowing redefines the entire element. |
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